Crossbow bolt quiver not aligened skyrimn11/27/2023 ![]() However, something is not working properly, and I would advise taking the bow to your local pro shop or contacting the manufacturer or place of purchase about possible repair or replacement. One solution is to simply click the safety on after cocking and continue as usual. Safety did not engage while cocking, but crossbow will fire: It shouldn't happen, but I've encountered this on bows from several different manufacturers. You should be able to simply re-attach your cocking mechanism and pull back farther, until you hear a distinct "click" and see that the safety has engaged. In other words, the string wasn't pulled all the way back, far enough to cock the bow and engage the safety mechanism. Safety did not engage while cocking, and crossbow will not fire: In all likelihood, the bow was short-cocked. In that case, make sure you are pulling the string all the way back. That used to be necessary on some crossbows, but for the most part, it no longer matters whether the safety is on safe or fire when cocking. Common ProblemsĬrossbow will not cock: This is less common than it used to be but could well be the result of not having the safety mechanism in the "fire" position while cocking. Below, I've listed five of the more common issues crossbow shooters might encounter, along with their causes and solutions. Regardless, sometimes our crossbows don't perform as well as we'd like. ![]() You might have to change the yaw(Y), pitch(P) and roll(R) values if the model is upside down or tilted.Sometimes, it's a matter of materials or manufacturing. This involves a tedious process of changing them, saving the file, booting up the game and checking the position, and repeat until they are positioned where you want them to be. There are XYZ coordinates and all you have to do is to change them until the quiver is positioned where you want it. their position related to the quiver bone of the skeleton). These contains the coordinates of the model related to the point they are attached to (i.e. ![]() In this window there two lines you will be interested in ' Translation' and ' Rotation'. Now, below the list window there's another window called ' Block details'. Open the first layer ( 0 BSFadeNode) of the list and you will find a second layer called ' 4 NiNode', select it. ![]() nif file in NifSkope, you will see the model to your right, and a hierarchical list structure to your left. nif files for Requiem's bolts quivers, which can be found at /meshes/Requiem/ammo, in NifSkope. To do this, you will first need NifSkope, which is a tool that let you open and manipulate. nif files for the bolt quivers added by Requiem. As Requiem adds bolts for all materials, you'll have to modify the. However, it will only be the vanilla ones, which mean all materials for arrows but only dwemer and steel for bolts. If you place BFQ below Requiem it will replace the quivers from Requiem and they will work just fine. I believe that the skeleton get a few more bones and the quivers get new coordinates to be placed according to those bones. Keep in mind that I am drawing this from memory from when I did it years ago, so it will not be super detailed and I might get a few things wrong.īelt-Fastened Quivers modify two things: Character skeletons and quivers. Though, I would recommend just to install XPMSE instead. I see that you have decided to install XPMSE instead, but I want to answer your question just incase someone else in the future will wonder the same thing.
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